| 2025 | 林于正(Yu-Cheng Lin)、簡淑芸(CHIEN, SHU-YUN)、侯惠澤(Huei-Tse Hou)*,A multi-dimensional scaffolding-based virtual reality educational board game design framework for service skills training,Education and Information Technologies,SSCI,2025 |
| 2025 | 黃國禎(Gwo-Jen Hwang)、簡淑芸(CHIEN, SHU-YUN)、陳婷葳(Ting-Wei Chen)、張純純(Chun-Chun Chang)*,From analogy to reflective thinking: an observation?identification?analogy?based virtual learning approach,ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT,SSCI,2025 |
| 2024 | 蘇宥鋐(You-Hong Su)、簡淑芸(CHIEN, SHU-YUN)*,An automated self-regulation advising mechanism in mobile learning environment to promote students' learning achievement, self-regulated awareness and approaches to science learning,International Journal of Mobile Learning and Organisation,Other,2024 |
| 2024 | 黃國禎(Gwo-Jen Hwang)、簡淑芸(CHIEN, SHU-YUN)*,Broad sense and narrow sense perspectives on the metaverse in education: Roles of virtual reality, augmented reality, artificial intelligence and pedagogical theories,International Journal of Mobile Learning and Organisation,Other,2024 |
| 2024 | 黃國禎(Gwo?Jen Hwang)、陳怡庭(Yi?Ting Chen)、簡淑芸(CHIEN, SHU-YUN)*,A concept map?based community of inquiry framework for virtual learning contexts to enhance students’ earth science learning achievement and refection tendency,Education and Information Technologies,SSCI,2024 |
| 2023 | 洪紹庭(Shao-Ting Alan Hung)、陳宛儒(Wan-Ju Chen)、簡淑芸(CHIEN, SHU-YUN)*,Virtual reality is not always a cure-all: Evidences from a quasi-experiment of EFL business speaking courses,INTERACTIVE LEARNING ENVIRONMENTS,SSCI,2023 |
| 2023 | 黃國禎(Gwo-Jen Hwang)、朱蕙君(Hui-Chun Chu)、賴秋琳(Chui-Lin Lai)、簡淑芸(CHIEN, SHU-YUN)、陳佩瑩(Pei-Ying Chen)*,A multi-dimensional self-regulated learning model in the mobile era: implementation and evaluation in a long-term and large-scale promotion program in Taiwan,International Journal of Mobile Learning and Organisation,Other,2023 |
| 2022 | 朱詩婷(Shih?Ting Chu)*、黃國禎(Gwo?Jen Hwang)、簡淑芸(CHIEN, SHU-YUN)、張韶宸(Shao-Chen Chang),Incorporating teacher intelligence into digital games: An expert system?guided self?regulated learning approach to promoting EFL students' performance in digital gaming contexts,BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY,SSCI,2022 |
| 2022 | 黃國禎(Gwo?Jen Hwang)*、張純純(Chun?Chun Chang)、簡淑芸(CHIEN, SHU-YUN),A motivational model-based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher-order thinking in professional safety training,BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY,SSCI,2022 |
| 2021 | 簡淑芸(CHIEN, SHU-YUN)、黃國禎(Gwo?Jen Hwang)*,A question, observation, and organisation-based SVVR approach to enhancing students' presentation performance, classroom engagement, and technology acceptance in a cultural course,BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY,SSCI,2021 |
| 2021 | 黃國禎(Gwo?Jen Hwang)*、簡淑芸(CHIEN, SHU-YUN)、李文驤(Wen?Shiang Li),A multidimensional repertory grid as a graphic organizer for implementing digital games to promote students’ learning performances and behaviors,BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY,SSCI,2021 |
| 2020 | 簡淑芸(CHIEN, SHU-YUN)、黃國禎(Gwo-Jen Hwang)*、Morris Siu-Yung Jong,Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions,COMPUTERS & EDUCATION,SSCI,2020 |